Delver
Valour
After you gain
, you may discard this skill to gain 1 additional
and Scout 1.
, you may discard this skill to gain 1 additional
and Scout 1.
Shadow
When you test, if you are in darkness, convert 1
to 1
.
Sprint 1 (During your turn, discard to move 1 space.)
to 1
.Sprint 1 (During your turn, discard to move 1 space.)

Shadow
When you test, if you are in darkness, convert 1
to 1
.
Sprint 1 (During your turn, discard to move 1 space.)
to 1
.Sprint 1 (During your turn, discard to move 1 space.)
Shadow, Tactic
At the end of your turn, you may scout X where X is the number of shadow skills you have prepared. If you do, discard this skill.
Hide
Hide
Tactic
Before you strike with this skill, add sunder to the attack.
Strike 1
Strike 1
-
When you test
or
, you may suffer 1 facedown
to convert all
to
. (This
cannot be prevented)
or
, you may suffer 1 facedown
to convert all
to
. (This
cannot be prevented)
At the start of your turn, if there are no nearby heroes, gain 1
.
Sprint 2
.Sprint 2

Valour
After a tile is placed, you may discard this skill to either Scout 2 or prepare a skill from your discard pile.

Shadow
At the end of your turn, if you are in darkness, you may discard this skill to interact with a token in your space.
Sprint 1
Sprint 1

Shadow
At the end of your turn, if you are in darkness, you may discard this skill to interact with a token in your space.
Sprint 1
Sprint 1

Valour
After you suffer
or
, gain 1
and Scout 1.
Strike 2
Guard 1
or
, gain 1
and Scout 1.Strike 2
Guard 1

Tactic
When you attack, if there is a search or threat token in the enemy's space, add 4 hits and pierce.
Sprint 1
Sprint 1