Support Cards
Banner
After you or a nearby hero rests or guards, that hero gains 1
.
.
Dunedain Banner
After you or a nearby hero rests, guards or hides, that hero gains 1
.
.
War-Haven
After you or a nearby hero rests, guards or hides, that hero gains 1
.
After you discard a prepared tactic card, you or a nearby hero may discard 1 facedown
or
.
.After you discard a prepared tactic card, you or a nearby hero may discard 1 facedown
or
.
War-Maker
1
: Cleave
1
: 2 hits
After you or a nearby hero rests, guards, or hides, that hero gains 1
.
: Cleave1
: 2 hitsAfter you or a nearby hero rests, guards, or hides, that hero gains 1
.
Hope's Beacon
After you or a nearby hero rests, guards, hides, or discards a prepared tactic or valour skill, that hero may chose 1: gain 1
, scout 1, discard a bane, or discard 1 facedown
or
.
, scout 1, discard a bane, or discard 1 facedown
or
.
Harp
At the start of your turn, a hero in your space who has 0
gains 1
.
gains 1
.
Forlindon Harp
At the start of your turn, a hero in your space who has 0
gains 1
.
If a hero in your space would gain an
, they may discard a facedown
instead.
gains 1
.If a hero in your space would gain an
, they may discard a facedown
instead.
Heart's-Rest
At the start of your turn, a hero in your space who has 0
gains 1
.
If a hero in your space would gain an
, they may discard a facedown
or
instead.
gains 1
.If a hero in your space would gain an
, they may discard a facedown
or
instead.
River-Calling
1
: Stun
1
: Gain 1 
At the start of your turn, up to 2 heroes in your space who have 0
gain 1
.
: Stun1
: Gain 1 
At the start of your turn, up to 2 heroes in your space who have 0
gain 1
.
Chorus of Light
Each hero increases their
limit by 2.
At the start of your turn, a hero in your space gains 1
.
1
: Stun, smite
limit by 2.At the start of your turn, a hero in your space gains 1
.1
: Stun, smite
Horn
At the start of your turn, if you are in a space with an enemy, you or a nearby hero gains 1
.
.
Horn
At the start of your turn, if you are in a space with an enemy, you or a nearby hero gains 1
.
.
Gondorian Horn
At the start of your turn, if you are in a space with an enemy, you or a nearby hero gains 1
.
If a nearby hero would gain an
, they may become emboldened instead.
.If a nearby hero would gain an
, they may become emboldened instead.
Sentry's Horn
At the start of your turn, if you are in a space with an enemy, you or a nearby hero gains 1
.
Once per round, when you or a nearby hero scouts, that hero may reveal 1 additional card.
.Once per round, when you or a nearby hero scouts, that hero may reveal 1 additional card.
Starsong
At the start of your turn, if you are in a space with an enemy, you and a nearby hero gain 1
.
Once per round, you may discard a song card for a nearby hero to discard 1
or
.
.Once per round, you may discard a song card for a nearby hero to discard 1
or
.
Ringing Glory
1
: Lethal
At the start of your turn, if you are in a space with an enemy, you and a nearby hero gain 1
.
: LethalAt the start of your turn, if you are in a space with an enemy, you and a nearby hero gain 1
.
Clarion Call
At the start of your turn, if you are in a space with an enemy, you or a nearby hero gain 1
.
After you attack, you may spend 2
for a nearby hero to also attack.
.After you attack, you may spend 2
for a nearby hero to also attack.
Thunderclap
1
: Lethal
1
: A nearby hero may move 1 space without provoking attacks.
At the start of your turn, you or a nearby hero gains 1
.
: Lethal1
: A nearby hero may move 1 space without provoking attacks.At the start of your turn, you or a nearby hero gains 1
.
Shield
Once per round, when you would suffer any amount of
, you may prevent 1
.
, you may prevent 1
.
Reinforced Shield
Once per round, when you would suffer any amount of
, you may prevent 1
and prepare a skill with guard from your discard pile.
, you may prevent 1
and prepare a skill with guard from your discard pile.
Bossed Shield
Once per round, when you would suffer any amount of
, you may prevent 1
.
Before you provoke an enemy, apply 2 hits and pierce to that enemy.
, you may prevent 1
.Before you provoke an enemy, apply 2 hits and pierce to that enemy.
Ironhide
Once per round, when you would suffer any amount of
, you may prevent 2
and prepare a skill with guard from your discard pile.
Increase your
limit by 1.
, you may prevent 2
and prepare a skill with guard from your discard pile.Increase your
limit by 1.
Flame-Guard
1
: 2 hits
Once per round, when you would suffer any amount of
, you may prevent 2
and prepare a skill with guard from your discard pile.
: 2 hitsOnce per round, when you would suffer any amount of
, you may prevent 2
and prepare a skill with guard from your discard pile.
Foe-Blind
1
: Stun
Once per round, when you would suffer any amount of
, you may prevent 2
and prepare a skill with guard from your discard pile.
: StunOnce per round, when you would suffer any amount of
, you may prevent 2
and prepare a skill with guard from your discard pile.
Hrinanbenn
Once per round, when you would suffer any amount of
, you may prevent 2
and prepare a skill from your discard pile.
Once per round, after an enemy moves into your space, you may apply stun to that enemy.
, you may prevent 2
and prepare a skill from your discard pile.Once per round, after an enemy moves into your space, you may apply stun to that enemy.