Support Cards

Banner
 
After you or a nearby hero rests or guards, that hero gains 1 .
Dunedain Banner
 
After you or a nearby hero rests, guards or hides, that hero gains 1 .
War-Haven
 
After you or a nearby hero rests, guards or hides, that hero gains 1 .
After you discard a prepared tactic card, you or a nearby hero may discard 1 facedown or .
War-Maker
1 : Cleave
1 : 2 hits
After you or a nearby hero rests, guards, or hides, that hero gains 1 .
Hope's Beacon
 
After you or a nearby hero rests, guards, hides, or discards a prepared tactic or valour skill, that hero may chose 1: gain 1 , scout 1, discard a bane, or discard 1 facedown or .
Harp
 
At the start of your turn, a hero in your space who has 0 gains 1 .
Forlindon Harp
 
At the start of your turn, a hero in your space who has 0 gains 1 .
If a hero in your space would gain an , they may discard a facedown instead.
Heart's-Rest
 
At the start of your turn, a hero in your space who has 0 gains 1 .
If a hero in your space would gain an , they may discard a facedown or instead.
River-Calling
1 : Stun
1 : Gain 1
At the start of your turn, up to 2 heroes in your space who have 0 gain 1 .
Chorus of Light
Each hero increases their limit by 2.
At the start of your turn, a hero in your space gains 1 .
1 : Stun, smite
Horn
 
At the start of your turn, if you are in a space with an enemy, you or a nearby hero gains 1 .
Horn
 
At the start of your turn, if you are in a space with an enemy, you or a nearby hero gains 1 .
Gondorian Horn
 
At the start of your turn, if you are in a space with an enemy, you or a nearby hero gains 1 .
If a nearby hero would gain an , they may become emboldened instead.
Sentry's Horn
 
At the start of your turn, if you are in a space with an enemy, you or a nearby hero gains 1 .
Once per round, when you or a nearby hero scouts, that hero may reveal 1 additional card.
Starsong
 
At the start of your turn, if you are in a space with an enemy, you and a nearby hero gain 1 .
Once per round, you may discard a song card for a nearby hero to discard 1 or .
Ringing Glory
1 : Lethal
At the start of your turn, if you are in a space with an enemy, you and a nearby hero gain 1 .
Clarion Call
 
At the start of your turn, if you are in a space with an enemy, you or a nearby hero gain 1 .
After you attack, you may spend 2 for a nearby hero to also attack.
Thunderclap
1 : Lethal
1 : A nearby hero may move 1 space without provoking attacks.
At the start of your turn, you or a nearby hero gains 1 .
Shield
 
Once per round, when you would suffer any amount of , you may prevent 1 .
Reinforced Shield
 
Once per round, when you would suffer any amount of , you may prevent 1 and prepare a skill with guard from your discard pile.
Bossed Shield
 
Once per round, when you would suffer any amount of , you may prevent 1 .
Before you provoke an enemy, apply 2 hits and pierce to that enemy.
Ironhide
 
Once per round, when you would suffer any amount of , you may prevent 2 and prepare a skill with guard from your discard pile.
Increase your limit by 1.
Flame-Guard
1 : 2 hits
Once per round, when you would suffer any amount of , you may prevent 2 and prepare a skill with guard from your discard pile.
Foe-Blind
1 : Stun
Once per round, when you would suffer any amount of , you may prevent 2 and prepare a skill with guard from your discard pile.
Hrinanbenn
 
Once per round, when you would suffer any amount of , you may prevent 2 and prepare a skill from your discard pile.
Once per round, after an enemy moves into your space, you may apply stun to that enemy.