Guardian
Tactic, Valour
You can use guard for nearby heroes in addition to heroes in your space.
Guard 3 (Discard to prevent 3
or
for a hero in your space.)
Guard 3 (Discard to prevent 3
or
for a hero in your space.)
Tactic
When you test to negate
or
, add 1
.
Guard 2 (Discard to prevent 2
or
for a hero in your space.)
or
, add 1
.Guard 2 (Discard to prevent 2
or
for a hero in your space.)
Tactic
When you test to negate
or
, add 1
.
Guard 2 (Discard to prevent 2
or
for a hero in your space.)
or
, add 1
.Guard 2 (Discard to prevent 2
or
for a hero in your space.) Knowledge
When you or a nearby hero tests
, you may discard this skill to add 1
and Scout 1.
Guard 1
, you may discard this skill to add 1
and Scout 1.Guard 1
Valour
If a nearby hero would suffer
or
, you may discard this skill to suffer that
and
instead. If you do, that hero gains 1
and you may Scout 1.
or
, you may discard this skill to suffer that
and
instead. If you do, that hero gains 1
and you may Scout 1. -
Before you or another hero in your space performs a last stand, you may discard this skill to add 1
to the test.
Guard 1
Rest 2
to the test.Guard 1
Rest 2

Valour
When a nearby enemy activates, you may discard this skill to be the target and Scout 1. You cannot suffer
during this activation.
during this activation.
Tactic
When you test to negate
or
, add 1
.
Guard 2
or
, add 1
.Guard 2

Tactic
Your other skills with guard have strike 1. Before you strike, gain 1
.
Guard 2
Strike 1
.Guard 2
Strike 1

-
When you or a hero in your space performs a last stand, you may discard this skill to add 1
to the test.
Guard 2
Rest 2
to the test.Guard 2
Rest 2

-
When you or a nearby hero performs a last stand, you may discard this skill to add 1
to the test and Scout 2.
Guard 3
Rest 2
to the test and Scout 2.Guard 3
Rest 2

Knowledge
When a hero tests to negate
or
, they may spend 1
to convert 1
to 2
es.
Guard 2
or
, they may spend 1
to convert 1
to 2
es.Guard 2