Shieldmaiden

 
As One
 Aid 
When a nearby hero tests, you may discard this skill to convert all to .
Strike 2 (When you attack, discard to add 2 hits.)
Call to Glory
 - 
After you test, you may discard this skill to gain equal to your test result.
Sprint 1 (During your turn, discard to move 1 space.)
Call to Glory
 - 
After you test, you may discard this skill to gain equal to your test result.
Sprint 1 (During your turn, discard to move 1 space.)
 
Taunting Cry
 Aid, Tactic 
When a nearby hero would provoke an attack, you may discard this skill. If you do, that hero does not provoke attacks this turn.
Guard 2
 
As One
 Aid 
When a nearby hero tests, you may discard this skill to convert all to .
Strike 2 (When you attack, discard to add 2 hits.)
 
Press the Advantage
 Valour 
After a hero in your space tests, you may discard this card to scout X where X is equal to that test result.
Back to Back
 Valour 
Your skills with strike have guard X and rest X where X is equal to the number of heroes in your space.
Strike 2
Momentum
 - 
After a token in your space is discarded or an enemy group in your space is defeated, you may discard this skill to gain a boon of your choice.
Force Them Back
 Valour 
Before a hero in your space performs an action, you may discard this skill to apply stun to an enemy in your space or move an enemy group 1 space.
Sprint 1
Flanking Strike
 Tactic 
When you attack, if there is another hero in your space, add cleave to that attack.
Strike 2
Overrun
 Tactic 
After an enemy group in your space is defeated, you may discard this skill to move up to 1 space; then attack and add 1 to the test.
Strike 2
Carry the Day
 Valour 
At the end of each hero's turn, if they are nearby an enemy, that hero scouts 2. Otherwise, they gain 1 .
At the end of the shadow phase, discard this skill.