Boromir
Human
Might
4
Wisdom
2
Agility
3
Spirit
3
Wit
3
4
Fear
3
Damage
7
When you perform a last stand test, you may suffer 1 damage or fear to add 1 success to that test. (Limit once per test.)
Fierce Resolve
 Innate, Valour 
When you attack, if you convert 1 or more to , add 1 to the test.
 
Born to Lead
 - 
During your turn, if there is a nearby enemy, you may discard this skill for you and each nearby hero to become emboldened.
Strike 2 (When you attack, discard to add 2 hits.)
Overpower
 Tactic 
Before you test, you may discard this skill to test instead and gain 1 .
Guard 2 (Discard to prevent 2 or for a hero in your space.)
Blood of Gondor
 Innate 
When you test, you may discard this skill to reveal 3 additional cards.
Guard 2 (Discard to prevent 2 or for a hero in your space.)
Gift of Men
 Innate, Valour 
During your turn, you may discard this skill to discard 1 .
 
Comrade in Arms
 - 
When you or a nearby hero would discard a prepared tactic skill, you may discard this skill instead.
Guard 2 (Discard to prevent 2 or for a hero in your space.)
Love of War and Valour
 Valour, Tactic 
After you strike with this skill, you and each hero with a prepared tactic skill may Scout 2.
Strike 2 (When you attack, discard to add 2 hits.)
Love of War and Valour
 Valour, Tactic 
After you strike with this skill, you and each hero with a prepared tactic skill may Scout 2.
Strike 2 (When you attack, discard to add 2 hits.)
Fighting Advance
 Tactic 
Before you travel, you must discard this skill and Scout 1. Before you attack, you may move 1 space.
Fighting Advance
 Tactic 
Before you travel, you must discard this skill and Scout 1. Before you attack, you may move 1 space.
Fighting Advance
 Tactic 
Before you travel, you must discard this skill and Scout 1. Before you attack, you may move 1 space.
On Your Orders
 Aid, Tactic 
After a hero performs an action, you may discard this skill to perform the same action.
On Your Orders
 Aid, Tactic 
After a hero performs an action, you may discard this skill to perform the same action.
Sleep Anywhere
 - 
Before you rest, each hero may flip 1 or facedown for each of their prepared skill with .
Rest 3
Sleep Anywhere
 - 
Before you rest, each hero may flip 1 or facedown for each of their prepared skill with .
Rest 3
Break the Wave
 Tactic 
At the end of your turn, you may discard this skill for you and each hero with a prepared tactic to become determined and attack, if possible.
Sprint 1
Break the Wave
 Tactic 
At the end of your turn, you may discard this skill for you and each hero with a prepared tactic to become determined and attack, if possible.
Sprint 1