Gimli
Dwarf
Might
4
Wisdom
2
Agility
2
Spirit
4
Wit
2
3
Fear
4
Damage
6
After you attack, you may place 1 card from the test on top of your deck.
 
Poet's Heart
 - 
Before you interact with a person token, gain 1 .
Rest 2 (Discard at end of turn to discard 2 facedown or .)
Restless Axe
 Tactic 
At the start of your turn, you may discard this skill to attack and add 2 hits.
Strike 2 (When you attack, discard to add 2 hits.)
Restless Axe
 Tactic 
At the start of your turn, you may discard this skill to attack and add 2 hits.
Strike 2 (When you attack, discard to add 2 hits.)
 
Kinship
 Aid 
Before a nearby hero tests, you may discard this skill for that hero to reveal 2 additional cards; if they are a Dwarf, you may Scout 1.
Fury
 - 
When you attack, you may spend any amount of to add an equal number of hits.
 
You Cannot Pass
 Tactic, Valour 
You can use guard for nearby heroes in addition to heroes in your space.
Guard 3 (Discard to prevent 3 or for a hero in your space.)
Ready Defense
 Tactic 
When you test to negate or , add 1 .
Guard 2 (Discard to prevent 2 or for a hero in your space.)
Ready Defense
 Tactic 
When you test to negate or , add 1 .
Guard 2 (Discard to prevent 2 or for a hero in your space.)
 
Word of Glory
 Knowledge 
When you or a nearby hero tests , you may discard this skill to add 1 and Scout 1.
Guard 1
 
Noble Sacrifice
 Valour 
If a nearby hero would suffer or , you may discard this skill to suffer that and instead. If you do, that hero gains 1 and you may Scout 1.
 
Desperate Defense
 - 
Before you or another hero in your space performs a last stand, you may discard this skill to add 1 to the test.
Guard 1
Rest 2
Voice Like Ringing Steel
 Valour 
When a nearby enemy activates, you may discard this skill to be the target and Scout 1. You cannot suffer during this activation.
Ready Defense
 Tactic 
When you test to negate or , add 1 .
Guard 2
Guarded Strike
 Tactic 
Your other skills with guard have strike 1. Before you strike, gain 1 .
Guard 2
Strike 1
Grim Resolve
 - 
When you or a hero in your space performs a last stand, you may discard this skill to add 1 to the test.
Guard 2
Rest 2
Final Defense
 - 
When you or a nearby hero performs a last stand, you may discard this skill to add 1 to the test and Scout 2.
Guard 3
Rest 2
Defense Instruction
 Knowledge 
When a hero tests to negate or , they may spend 1 to convert 1 to 2 es.
Guard 2